public enum BuiltinSound extends Enum<BuiltinSound> implements Sound
| Modifier and Type | Method and Description |
|---|---|
static BuiltinSound |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static BuiltinSound[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final BuiltinSound AMBIENT_CAVE
public static final BuiltinSound BLOCK_ANVIL_BREAK
public static final BuiltinSound BLOCK_ANVIL_DESTROY
public static final BuiltinSound BLOCK_ANVIL_FALL
public static final BuiltinSound BLOCK_ANVIL_HIT
public static final BuiltinSound BLOCK_ANVIL_LAND
public static final BuiltinSound BLOCK_ANVIL_PLACE
public static final BuiltinSound BLOCK_ANVIL_STEP
public static final BuiltinSound BLOCK_ANVIL_USE
public static final BuiltinSound BLOCK_BREWING_STAND_BREW
public static final BuiltinSound BLOCK_CHEST_CLOSE
public static final BuiltinSound BLOCK_CHEST_LOCKED
public static final BuiltinSound BLOCK_CHEST_OPEN
public static final BuiltinSound BLOCK_CHORUS_FLOWER_DEATH
public static final BuiltinSound BLOCK_CHORUS_FLOWER_GROW
public static final BuiltinSound BLOCK_CLOTH_BREAK
public static final BuiltinSound BLOCK_CLOTH_FALL
public static final BuiltinSound BLOCK_CLOTH_HIT
public static final BuiltinSound BLOCK_CLOTH_PLACE
public static final BuiltinSound BLOCK_CLOTH_STEP
public static final BuiltinSound BLOCK_COMPARATOR_CLICK
public static final BuiltinSound BLOCK_DISPENSER_DISPENSE
public static final BuiltinSound BLOCK_DISPENSER_FAIL
public static final BuiltinSound BLOCK_DISPENSER_LAUNCH
public static final BuiltinSound BLOCK_ENCHANTMENT_TABLE_USE
public static final BuiltinSound BLOCK_END_GATEWAY_SPAWN
public static final BuiltinSound BLOCK_END_PORTAL_SPAWN
public static final BuiltinSound BLOCK_END_PORTAL_FRAME_FILL
public static final BuiltinSound BLOCK_ENDERCHEST_CLOSE
public static final BuiltinSound BLOCK_ENDERCHEST_OPEN
public static final BuiltinSound BLOCK_FENCE_GATE_CLOSE
public static final BuiltinSound BLOCK_FENCE_GATE_OPEN
public static final BuiltinSound BLOCK_FIRE_AMBIENT
public static final BuiltinSound BLOCK_FIRE_EXTINGUISH
public static final BuiltinSound BLOCK_FURNACE_FIRE_CRACKLE
public static final BuiltinSound BLOCK_GLASS_BREAK
public static final BuiltinSound BLOCK_GLASS_FALL
public static final BuiltinSound BLOCK_GLASS_HIT
public static final BuiltinSound BLOCK_GLASS_PLACE
public static final BuiltinSound BLOCK_GLASS_STEP
public static final BuiltinSound BLOCK_GRASS_BREAK
public static final BuiltinSound BLOCK_GRASS_FALL
public static final BuiltinSound BLOCK_GRASS_HIT
public static final BuiltinSound BLOCK_GRASS_PLACE
public static final BuiltinSound BLOCK_GRASS_STEP
public static final BuiltinSound BLOCK_GRAVEL_BREAK
public static final BuiltinSound BLOCK_GRAVEL_FALL
public static final BuiltinSound BLOCK_GRAVEL_HIT
public static final BuiltinSound BLOCK_GRAVEL_PLACE
public static final BuiltinSound BLOCK_GRAVEL_STEP
public static final BuiltinSound BLOCK_IRON_DOOR_CLOSE
public static final BuiltinSound BLOCK_IRON_DOOR_OPEN
public static final BuiltinSound BLOCK_IRON_TRAPDOOR_CLOSE
public static final BuiltinSound BLOCK_IRON_TRAPDOOR_OPEN
public static final BuiltinSound BLOCK_LADDER_BREAK
public static final BuiltinSound BLOCK_LADDER_FALL
public static final BuiltinSound BLOCK_LADDER_HIT
public static final BuiltinSound BLOCK_LADDER_PLACE
public static final BuiltinSound BLOCK_LADDER_STEP
public static final BuiltinSound BLOCK_LAVA_AMBIENT
public static final BuiltinSound BLOCK_LAVA_EXTINGUISH
public static final BuiltinSound BLOCK_LAVA_POP
public static final BuiltinSound BLOCK_LEVER_CLICK
public static final BuiltinSound BLOCK_METAL_BREAK
public static final BuiltinSound BLOCK_METAL_FALL
public static final BuiltinSound BLOCK_METAL_HIT
public static final BuiltinSound BLOCK_METAL_PLACE
public static final BuiltinSound BLOCK_METAL_STEP
public static final BuiltinSound BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
public static final BuiltinSound BLOCK_METAL_PRESSUREPLATE_CLICK_ON
public static final BuiltinSound BLOCK_NOTE_BASEDRUM
public static final BuiltinSound BLOCK_NOTE_BASS
public static final BuiltinSound BLOCK_NOTE_BELL
public static final BuiltinSound BLOCK_NOTE_CHIME
public static final BuiltinSound BLOCK_NOTE_FLUTE
public static final BuiltinSound BLOCK_NOTE_GUITAR
public static final BuiltinSound BLOCK_NOTE_HARP
public static final BuiltinSound BLOCK_NOTE_HAT
public static final BuiltinSound BLOCK_NOTE_PLING
public static final BuiltinSound BLOCK_NOTE_SNARE
public static final BuiltinSound BLOCK_NOTE_XYLOPHONE
public static final BuiltinSound BLOCK_PISTON_CONTRACT
public static final BuiltinSound BLOCK_PISTON_EXTEND
public static final BuiltinSound BLOCK_PORTAL_AMBIENT
public static final BuiltinSound BLOCK_PORTAL_TRAVEL
public static final BuiltinSound BLOCK_PORTAL_TRIGGER
public static final BuiltinSound BLOCK_REDSTONE_TORCH_BURNOUT
public static final BuiltinSound BLOCK_SAND_BREAK
public static final BuiltinSound BLOCK_SAND_FALL
public static final BuiltinSound BLOCK_SAND_HIT
public static final BuiltinSound BLOCK_SAND_PLACE
public static final BuiltinSound BLOCK_SAND_STEP
public static final BuiltinSound BLOCK_SHULKER_BOX_CLOSE
public static final BuiltinSound BLOCK_SHULKER_BOX_OPEN
public static final BuiltinSound BLOCK_SLIME_BREAK
public static final BuiltinSound BLOCK_SLIME_FALL
public static final BuiltinSound BLOCK_SLIME_HIT
public static final BuiltinSound BLOCK_SLIME_PLACE
public static final BuiltinSound BLOCK_SLIME_STEP
public static final BuiltinSound BLOCK_SNOW_BREAK
public static final BuiltinSound BLOCK_SNOW_FALL
public static final BuiltinSound BLOCK_SNOW_HIT
public static final BuiltinSound BLOCK_SNOW_PLACE
public static final BuiltinSound BLOCK_SNOW_STEP
public static final BuiltinSound BLOCK_STONE_BREAK
public static final BuiltinSound BLOCK_STONE_FALL
public static final BuiltinSound BLOCK_STONE_HIT
public static final BuiltinSound BLOCK_STONE_PLACE
public static final BuiltinSound BLOCK_STONE_STEP
public static final BuiltinSound BLOCK_STONE_BUTTON_CLICK_OFF
public static final BuiltinSound BLOCK_STONE_BUTTON_CLICK_ON
public static final BuiltinSound BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
public static final BuiltinSound BLOCK_STONE_PRESSUREPLATE_CLICK_ON
public static final BuiltinSound BLOCK_TRIPWIRE_ATTACH
public static final BuiltinSound BLOCK_TRIPWIRE_CLICK_OFF
public static final BuiltinSound BLOCK_TRIPWIRE_CLICK_ON
public static final BuiltinSound BLOCK_TRIPWIRE_DETACH
public static final BuiltinSound BLOCK_WATER_AMBIENT
public static final BuiltinSound BLOCK_WATERLILY_PLACE
public static final BuiltinSound BLOCK_WOOD_BREAK
public static final BuiltinSound BLOCK_WOOD_FALL
public static final BuiltinSound BLOCK_WOOD_HIT
public static final BuiltinSound BLOCK_WOOD_PLACE
public static final BuiltinSound BLOCK_WOOD_STEP
public static final BuiltinSound BLOCK_WOOD_BUTTON_CLICK_OFF
public static final BuiltinSound BLOCK_WOOD_BUTTON_CLICK_ON
public static final BuiltinSound BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
public static final BuiltinSound BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
public static final BuiltinSound BLOCK_WOODEN_DOOR_CLOSE
public static final BuiltinSound BLOCK_WOODEN_DOOR_OPEN
public static final BuiltinSound BLOCK_WOODEN_TRAPDOOR_CLOSE
public static final BuiltinSound BLOCK_WOODEN_TRAPDOOR_OPEN
public static final BuiltinSound ENCHANT_THORNS_HIT
public static final BuiltinSound ENTITY_ARMORSTAND_BREAK
public static final BuiltinSound ENTITY_ARMORSTAND_FALL
public static final BuiltinSound ENTITY_ARMORSTAND_HIT
public static final BuiltinSound ENTITY_ARMORSTAND_PLACE
public static final BuiltinSound ENTITY_ARROW_HIT
public static final BuiltinSound ENTITY_ARROW_HIT_PLAYER
public static final BuiltinSound ENTITY_ARROW_SHOOT
public static final BuiltinSound ENTITY_BAT_AMBIENT
public static final BuiltinSound ENTITY_BAT_DEATH
public static final BuiltinSound ENTITY_BAT_HURT
public static final BuiltinSound ENTITY_BAT_LOOP
public static final BuiltinSound ENTITY_BAT_TAKEOFF
public static final BuiltinSound ENTITY_BLAZE_AMBIENT
public static final BuiltinSound ENTITY_BLAZE_BURN
public static final BuiltinSound ENTITY_BLAZE_DEATH
public static final BuiltinSound ENTITY_BLAZE_HURT
public static final BuiltinSound ENTITY_BLAZE_SHOOT
public static final BuiltinSound ENTITY_BOAT_PADDLE_LAND
public static final BuiltinSound ENTITY_BOAT_PADDLE_WATER
public static final BuiltinSound ENTITY_BOBBER_RETRIEVE
public static final BuiltinSound ENTITY_BOBBER_SPLASH
public static final BuiltinSound ENTITY_BOBBER_THROW
public static final BuiltinSound ENTITY_CAT_AMBIENT
public static final BuiltinSound ENTITY_CAT_DEATH
public static final BuiltinSound ENTITY_CAT_HISS
public static final BuiltinSound ENTITY_CAT_HURT
public static final BuiltinSound ENTITY_CAT_PURR
public static final BuiltinSound ENTITY_CAT_PURREOW
public static final BuiltinSound ENTITY_CHICKEN_AMBIENT
public static final BuiltinSound ENTITY_CHICKEN_DEATH
public static final BuiltinSound ENTITY_CHICKEN_EGG
public static final BuiltinSound ENTITY_CHICKEN_HURT
public static final BuiltinSound ENTITY_CHICKEN_STEP
public static final BuiltinSound ENTITY_COW_AMBIENT
public static final BuiltinSound ENTITY_COW_DEATH
public static final BuiltinSound ENTITY_COW_HURT
public static final BuiltinSound ENTITY_COW_MILK
public static final BuiltinSound ENTITY_COW_STEP
public static final BuiltinSound ENTITY_CREEPER_DEATH
public static final BuiltinSound ENTITY_CREEPER_HURT
public static final BuiltinSound ENTITY_CREEPER_PRIMED
public static final BuiltinSound ENTITY_DONKEY_AMBIENT
public static final BuiltinSound ENTITY_DONKEY_ANGRY
public static final BuiltinSound ENTITY_DONKEY_CHEST
public static final BuiltinSound ENTITY_DONKEY_DEATH
public static final BuiltinSound ENTITY_DONKEY_HURT
public static final BuiltinSound ENTITY_EGG_THROW
public static final BuiltinSound ENTITY_ELDER_GUARDIAN_AMBIENT
public static final BuiltinSound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
public static final BuiltinSound ENTITY_ELDER_GUARDIAN_CURSE
public static final BuiltinSound ENTITY_ELDER_GUARDIAN_DEATH
public static final BuiltinSound ENTITY_ELDER_GUARDIAN_DEATH_LAND
public static final BuiltinSound ENTITY_ELDER_GUARDIAN_FLOP
public static final BuiltinSound ENTITY_ELDER_GUARDIAN_HURT
public static final BuiltinSound ENTITY_ELDER_GUARDIAN_HURT_LAND
public static final BuiltinSound ENTITY_ENDERDRAGON_AMBIENT
public static final BuiltinSound ENTITY_ENDERDRAGON_DEATH
public static final BuiltinSound ENTITY_ENDERDRAGON_FLAP
public static final BuiltinSound ENTITY_ENDERDRAGON_GROWL
public static final BuiltinSound ENTITY_ENDERDRAGON_HURT
public static final BuiltinSound ENTITY_ENDERDRAGON_SHOOT
public static final BuiltinSound ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
public static final BuiltinSound ENTITY_ENDEREYE_DEATH
public static final BuiltinSound ENTITY_ENDEREYE_LAUNCH
public static final BuiltinSound ENTITY_ENDERMEN_AMBIENT
public static final BuiltinSound ENTITY_ENDERMEN_DEATH
public static final BuiltinSound ENTITY_ENDERMEN_HURT
public static final BuiltinSound ENTITY_ENDERMEN_SCREAM
public static final BuiltinSound ENTITY_ENDERMEN_STARE
public static final BuiltinSound ENTITY_ENDERMEN_TELEPORT
public static final BuiltinSound ENTITY_ENDERMITE_AMBIENT
public static final BuiltinSound ENTITY_ENDERMITE_DEATH
public static final BuiltinSound ENTITY_ENDERMITE_HURT
public static final BuiltinSound ENTITY_ENDERMITE_STEP
public static final BuiltinSound ENTITY_ENDERPEARL_THROW
public static final BuiltinSound ENTITY_EVOCATION_FANGS_ATTACK
public static final BuiltinSound ENTITY_EVOCATION_ILLAGER_AMBIENT
public static final BuiltinSound ENTITY_EVOCATION_ILLAGER_CAST_SPELL
public static final BuiltinSound ENTITY_EVOCATION_ILLAGER_DEATH
public static final BuiltinSound ENTITY_EVOCATION_ILLAGER_HURT
public static final BuiltinSound ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
public static final BuiltinSound ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
public static final BuiltinSound ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
public static final BuiltinSound ENTITY_EXPERIENCE_BOTTLE_THROW
public static final BuiltinSound ENTITY_EXPERIENCE_ORB_PICKUP
public static final BuiltinSound ENTITY_FIREWORK_BLAST
public static final BuiltinSound ENTITY_FIREWORK_BLAST_FAR
public static final BuiltinSound ENTITY_FIREWORK_LARGE_BLAST
public static final BuiltinSound ENTITY_FIREWORK_LARGE_BLAST_FAR
public static final BuiltinSound ENTITY_FIREWORK_LAUNCH
public static final BuiltinSound ENTITY_FIREWORK_SHOOT
public static final BuiltinSound ENTITY_FIREWORK_TWINKLE
public static final BuiltinSound ENTITY_FIREWORK_TWINKLE_FAR
public static final BuiltinSound ENTITY_GENERIC_BIG_FALL
public static final BuiltinSound ENTITY_GENERIC_BURN
public static final BuiltinSound ENTITY_GENERIC_DEATH
public static final BuiltinSound ENTITY_GENERIC_DRINK
public static final BuiltinSound ENTITY_GENERIC_EAT
public static final BuiltinSound ENTITY_GENERIC_EXPLODE
public static final BuiltinSound ENTITY_GENERIC_EXTINGUISH_FIRE
public static final BuiltinSound ENTITY_GENERIC_HURT
public static final BuiltinSound ENTITY_GENERIC_SMALL_FALL
public static final BuiltinSound ENTITY_GENERIC_SPLASH
public static final BuiltinSound ENTITY_GENERIC_SWIM
public static final BuiltinSound ENTITY_GHAST_AMBIENT
public static final BuiltinSound ENTITY_GHAST_DEATH
public static final BuiltinSound ENTITY_GHAST_HURT
public static final BuiltinSound ENTITY_GHAST_SCREAM
public static final BuiltinSound ENTITY_GHAST_SHOOT
public static final BuiltinSound ENTITY_GHAST_WARN
public static final BuiltinSound ENTITY_GUARDIAN_AMBIENT
public static final BuiltinSound ENTITY_GUARDIAN_AMBIENT_LAND
public static final BuiltinSound ENTITY_GUARDIAN_ATTACK
public static final BuiltinSound ENTITY_GUARDIAN_DEATH
public static final BuiltinSound ENTITY_GUARDIAN_DEATH_LAND
public static final BuiltinSound ENTITY_GUARDIAN_FLOP
public static final BuiltinSound ENTITY_GUARDIAN_HURT
public static final BuiltinSound ENTITY_GUARDIAN_HURT_LAND
public static final BuiltinSound ENTITY_HORSE_AMBIENT
public static final BuiltinSound ENTITY_HORSE_ANGRY
public static final BuiltinSound ENTITY_HORSE_ARMOR
public static final BuiltinSound ENTITY_HORSE_BREATHE
public static final BuiltinSound ENTITY_HORSE_DEATH
public static final BuiltinSound ENTITY_HORSE_EAT
public static final BuiltinSound ENTITY_HORSE_GALLOP
public static final BuiltinSound ENTITY_HORSE_HURT
public static final BuiltinSound ENTITY_HORSE_JUMP
public static final BuiltinSound ENTITY_HORSE_LAND
public static final BuiltinSound ENTITY_HORSE_SADDLE
public static final BuiltinSound ENTITY_HORSE_STEP
public static final BuiltinSound ENTITY_HORSE_STEP_WOOD
public static final BuiltinSound ENTITY_HOSTILE_BIG_FALL
public static final BuiltinSound ENTITY_HOSTILE_DEATH
public static final BuiltinSound ENTITY_HOSTILE_HURT
public static final BuiltinSound ENTITY_HOSTILE_SMALL_FALL
public static final BuiltinSound ENTITY_HOSTILE_SPLASH
public static final BuiltinSound ENTITY_HOSTILE_SWIM
public static final BuiltinSound ENTITY_HUSK_AMBIENT
public static final BuiltinSound ENTITY_HUSK_DEATH
public static final BuiltinSound ENTITY_HUSK_HURT
public static final BuiltinSound ENTITY_HUSK_STEP
public static final BuiltinSound ENTITY_ILLUSION_ILLAGER_AMBIENT
public static final BuiltinSound ENTITY_ILLUSION_ILLAGER_CAST_SPELL
public static final BuiltinSound ENTITY_ILLUSION_ILLAGER_DEATH
public static final BuiltinSound ENTITY_ILLUSION_ILLAGER_HURT
public static final BuiltinSound ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE
public static final BuiltinSound ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS
public static final BuiltinSound ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR
public static final BuiltinSound ENTITY_IRONGOLEM_ATTACK
public static final BuiltinSound ENTITY_IRONGOLEM_DEATH
public static final BuiltinSound ENTITY_IRONGOLEM_HURT
public static final BuiltinSound ENTITY_IRONGOLEM_STEP
public static final BuiltinSound ENTITY_ITEM_BREAK
public static final BuiltinSound ENTITY_ITEM_PICKUP
public static final BuiltinSound ENTITY_ITEMFRAME_ADD_ITEM
public static final BuiltinSound ENTITY_ITEMFRAME_BREAK
public static final BuiltinSound ENTITY_ITEMFRAME_PLACE
public static final BuiltinSound ENTITY_ITEMFRAME_REMOVE_ITEM
public static final BuiltinSound ENTITY_ITEMFRAME_ROTATE_ITEM
public static final BuiltinSound ENTITY_LEASHKNOT_BREAK
public static final BuiltinSound ENTITY_LEASHKNOT_PLACE
public static final BuiltinSound ENTITY_LIGHTNING_IMPACT
public static final BuiltinSound ENTITY_LIGHTNING_THUNDER
public static final BuiltinSound ENTITY_LINGERINGPOTION_THROW
public static final BuiltinSound ENTITY_LLAMA_AMBIENT
public static final BuiltinSound ENTITY_LLAMA_ANGRY
public static final BuiltinSound ENTITY_LLAMA_CHEST
public static final BuiltinSound ENTITY_LLAMA_DEATH
public static final BuiltinSound ENTITY_LLAMA_EAT
public static final BuiltinSound ENTITY_LLAMA_HURT
public static final BuiltinSound ENTITY_LLAMA_SPIT
public static final BuiltinSound ENTITY_LLAMA_STEP
public static final BuiltinSound ENTITY_LLAMA_SWAG
public static final BuiltinSound ENTITY_MAGMACUBE_DEATH
public static final BuiltinSound ENTITY_MAGMACUBE_HURT
public static final BuiltinSound ENTITY_MAGMACUBE_JUMP
public static final BuiltinSound ENTITY_MAGMACUBE_SQUISH
public static final BuiltinSound ENTITY_MINECART_INSIDE
public static final BuiltinSound ENTITY_MINECART_RIDING
public static final BuiltinSound ENTITY_MOOSHROOM_SHEAR
public static final BuiltinSound ENTITY_MULE_AMBIENT
public static final BuiltinSound ENTITY_MULE_CHEST
public static final BuiltinSound ENTITY_MULE_DEATH
public static final BuiltinSound ENTITY_MULE_HURT
public static final BuiltinSound ENTITY_PAINTING_BREAK
public static final BuiltinSound ENTITY_PAINTING_PLACE
public static final BuiltinSound ENTITY_PARROT_AMBIENT
public static final BuiltinSound ENTITY_PARROT_DEATH
public static final BuiltinSound ENTITY_PARROT_EAT
public static final BuiltinSound ENTITY_PARROT_FLY
public static final BuiltinSound ENTITY_PARROT_HURT
public static final BuiltinSound ENTITY_PARROT_IMITATE_BLAZE
public static final BuiltinSound ENTITY_PARROT_IMITATE_CREEPER
public static final BuiltinSound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
public static final BuiltinSound ENTITY_PARROT_IMITATE_ENDERDRAGON
public static final BuiltinSound ENTITY_PARROT_IMITATE_ENDERMAN
public static final BuiltinSound ENTITY_PARROT_IMITATE_ENDERMITE
public static final BuiltinSound ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER
public static final BuiltinSound ENTITY_PARROT_IMITATE_GHAST
public static final BuiltinSound ENTITY_PARROT_IMITATE_HUSK
public static final BuiltinSound ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER
public static final BuiltinSound ENTITY_PARROT_IMITATE_MAGMACUBE
public static final BuiltinSound ENTITY_PARROT_IMITATE_POLAR_BEAR
public static final BuiltinSound ENTITY_PARROT_IMITATE_SHULKER
public static final BuiltinSound ENTITY_PARROT_IMITATE_SILVERFISH
public static final BuiltinSound ENTITY_PARROT_IMITATE_SKELETON
public static final BuiltinSound ENTITY_PARROT_IMITATE_SLIME
public static final BuiltinSound ENTITY_PARROT_IMITATE_SPIDER
public static final BuiltinSound ENTITY_PARROT_IMITATE_STRAY
public static final BuiltinSound ENTITY_PARROT_IMITATE_VEX
public static final BuiltinSound ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER
public static final BuiltinSound ENTITY_PARROT_IMITATE_WITCH
public static final BuiltinSound ENTITY_PARROT_IMITATE_WITHER
public static final BuiltinSound ENTITY_PARROT_IMITATE_WITHER_SKELETON
public static final BuiltinSound ENTITY_PARROT_IMITATE_WOLF
public static final BuiltinSound ENTITY_PARROT_IMITATE_ZOMBIE
public static final BuiltinSound ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
public static final BuiltinSound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
public static final BuiltinSound ENTITY_PARROT_STEP
public static final BuiltinSound ENTITY_PIG_AMBIENT
public static final BuiltinSound ENTITY_PIG_DEATH
public static final BuiltinSound ENTITY_PIG_HURT
public static final BuiltinSound ENTITY_PIG_SADDLE
public static final BuiltinSound ENTITY_PIG_STEP
public static final BuiltinSound ENTITY_PLAYER_ATTACK_CRIT
public static final BuiltinSound ENTITY_PLAYER_ATTACK_KNOCKBACK
public static final BuiltinSound ENTITY_PLAYER_ATTACK_NODAMAGE
public static final BuiltinSound ENTITY_PLAYER_ATTACK_STRONG
public static final BuiltinSound ENTITY_PLAYER_ATTACK_SWEEP
public static final BuiltinSound ENTITY_PLAYER_ATTACK_WEAK
public static final BuiltinSound ENTITY_PLAYER_BIG_FALL
public static final BuiltinSound ENTITY_PLAYER_BREATH
public static final BuiltinSound ENTITY_PLAYER_BURP
public static final BuiltinSound ENTITY_PLAYER_DEATH
public static final BuiltinSound ENTITY_PLAYER_HURT
public static final BuiltinSound ENTITY_PLAYER_HURT_DROWN
public static final BuiltinSound ENTITY_PLAYER_HURT_ON_FIRE
public static final BuiltinSound ENTITY_PLAYER_LEVELUP
public static final BuiltinSound ENTITY_PLAYER_SMALL_FALL
public static final BuiltinSound ENTITY_PLAYER_SPLASH
public static final BuiltinSound ENTITY_PLAYER_SWIM
public static final BuiltinSound ENTITY_POLAR_BEAR_AMBIENT
public static final BuiltinSound ENTITY_POLAR_BEAR_BABY_AMBIENT
public static final BuiltinSound ENTITY_POLAR_BEAR_DEATH
public static final BuiltinSound ENTITY_POLAR_BEAR_HURT
public static final BuiltinSound ENTITY_POLAR_BEAR_STEP
public static final BuiltinSound ENTITY_POLAR_BEAR_WARNING
public static final BuiltinSound ENTITY_RABBIT_AMBIENT
public static final BuiltinSound ENTITY_RABBIT_ATTACK
public static final BuiltinSound ENTITY_RABBIT_DEATH
public static final BuiltinSound ENTITY_RABBIT_HURT
public static final BuiltinSound ENTITY_RABBIT_JUMP
public static final BuiltinSound ENTITY_SHEEP_AMBIENT
public static final BuiltinSound ENTITY_SHEEP_DEATH
public static final BuiltinSound ENTITY_SHEEP_HURT
public static final BuiltinSound ENTITY_SHEEP_SHEAR
public static final BuiltinSound ENTITY_SHEEP_STEP
public static final BuiltinSound ENTITY_SHULKER_AMBIENT
public static final BuiltinSound ENTITY_SHULKER_CLOSE
public static final BuiltinSound ENTITY_SHULKER_DEATH
public static final BuiltinSound ENTITY_SHULKER_HURT
public static final BuiltinSound ENTITY_SHULKER_HURT_CLOSED
public static final BuiltinSound ENTITY_SHULKER_OPEN
public static final BuiltinSound ENTITY_SHULKER_SHOOT
public static final BuiltinSound ENTITY_SHULKER_TELEPORT
public static final BuiltinSound ENTITY_SHULKER_BULLET_HIT
public static final BuiltinSound ENTITY_SHULKER_BULLET_HURT
public static final BuiltinSound ENTITY_SILVERFISH_AMBIENT
public static final BuiltinSound ENTITY_SILVERFISH_DEATH
public static final BuiltinSound ENTITY_SILVERFISH_HURT
public static final BuiltinSound ENTITY_SILVERFISH_STEP
public static final BuiltinSound ENTITY_SKELETON_AMBIENT
public static final BuiltinSound ENTITY_SKELETON_DEATH
public static final BuiltinSound ENTITY_SKELETON_HURT
public static final BuiltinSound ENTITY_SKELETON_SHOOT
public static final BuiltinSound ENTITY_SKELETON_STEP
public static final BuiltinSound ENTITY_SKELETON_HORSE_AMBIENT
public static final BuiltinSound ENTITY_SKELETON_HORSE_DEATH
public static final BuiltinSound ENTITY_SKELETON_HORSE_HURT
public static final BuiltinSound ENTITY_SLIME_ATTACK
public static final BuiltinSound ENTITY_SLIME_DEATH
public static final BuiltinSound ENTITY_SLIME_HURT
public static final BuiltinSound ENTITY_SLIME_JUMP
public static final BuiltinSound ENTITY_SLIME_SQUISH
public static final BuiltinSound ENTITY_SMALL_MAGMACUBE_DEATH
public static final BuiltinSound ENTITY_SMALL_MAGMACUBE_HURT
public static final BuiltinSound ENTITY_SMALL_MAGMACUBE_SQUISH
public static final BuiltinSound ENTITY_SMALL_SLIME_DEATH
public static final BuiltinSound ENTITY_SMALL_SLIME_HURT
public static final BuiltinSound ENTITY_SMALL_SLIME_JUMP
public static final BuiltinSound ENTITY_SMALL_SLIME_SQUISH
public static final BuiltinSound ENTITY_SNOWBALL_THROW
public static final BuiltinSound ENTITY_SNOWMAN_AMBIENT
public static final BuiltinSound ENTITY_SNOWMAN_DEATH
public static final BuiltinSound ENTITY_SNOWMAN_HURT
public static final BuiltinSound ENTITY_SNOWMAN_SHOOT
public static final BuiltinSound ENTITY_SPIDER_AMBIENT
public static final BuiltinSound ENTITY_SPIDER_DEATH
public static final BuiltinSound ENTITY_SPIDER_HURT
public static final BuiltinSound ENTITY_SPIDER_STEP
public static final BuiltinSound ENTITY_SPLASH_POTION_BREAK
public static final BuiltinSound ENTITY_SPLASH_POTION_THROW
public static final BuiltinSound ENTITY_SQUID_AMBIENT
public static final BuiltinSound ENTITY_SQUID_DEATH
public static final BuiltinSound ENTITY_SQUID_HURT
public static final BuiltinSound ENTITY_STRAY_AMBIENT
public static final BuiltinSound ENTITY_STRAY_DEATH
public static final BuiltinSound ENTITY_STRAY_HURT
public static final BuiltinSound ENTITY_STRAY_STEP
public static final BuiltinSound ENTITY_TNT_PRIMED
public static final BuiltinSound ENTITY_VEX_AMBIENT
public static final BuiltinSound ENTITY_VEX_CHARGE
public static final BuiltinSound ENTITY_VEX_DEATH
public static final BuiltinSound ENTITY_VEX_HURT
public static final BuiltinSound ENTITY_VILLAGER_AMBIENT
public static final BuiltinSound ENTITY_VILLAGER_DEATH
public static final BuiltinSound ENTITY_VILLAGER_HURT
public static final BuiltinSound ENTITY_VILLAGER_NO
public static final BuiltinSound ENTITY_VILLAGER_TRADING
public static final BuiltinSound ENTITY_VILLAGER_YES
public static final BuiltinSound ENTITY_VINDICATION_ILLAGER_AMBIENT
public static final BuiltinSound ENTITY_VINDICATION_ILLAGER_DEATH
public static final BuiltinSound ENTITY_VINDICATION_ILLAGER_HURT
public static final BuiltinSound ENTITY_WITCH_AMBIENT
public static final BuiltinSound ENTITY_WITCH_DEATH
public static final BuiltinSound ENTITY_WITCH_DRINK
public static final BuiltinSound ENTITY_WITCH_HURT
public static final BuiltinSound ENTITY_WITCH_THROW
public static final BuiltinSound ENTITY_WITHER_AMBIENT
public static final BuiltinSound ENTITY_WITHER_BREAK_BLOCK
public static final BuiltinSound ENTITY_WITHER_DEATH
public static final BuiltinSound ENTITY_WITHER_HURT
public static final BuiltinSound ENTITY_WITHER_SHOOT
public static final BuiltinSound ENTITY_WITHER_SPAWN
public static final BuiltinSound ENTITY_WITHER_SKELETON_AMBIENT
public static final BuiltinSound ENTITY_WITHER_SKELETON_DEATH
public static final BuiltinSound ENTITY_WITHER_SKELETON_HURT
public static final BuiltinSound ENTITY_WITHER_SKELETON_STEP
public static final BuiltinSound ENTITY_WOLF_AMBIENT
public static final BuiltinSound ENTITY_WOLF_DEATH
public static final BuiltinSound ENTITY_WOLF_GROWL
public static final BuiltinSound ENTITY_WOLF_HOWL
public static final BuiltinSound ENTITY_WOLF_HURT
public static final BuiltinSound ENTITY_WOLF_PANT
public static final BuiltinSound ENTITY_WOLF_SHAKE
public static final BuiltinSound ENTITY_WOLF_STEP
public static final BuiltinSound ENTITY_WOLF_WHINE
public static final BuiltinSound ENTITY_ZOMBIE_AMBIENT
public static final BuiltinSound ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
public static final BuiltinSound ENTITY_ZOMBIE_ATTACK_IRON_DOOR
public static final BuiltinSound ENTITY_ZOMBIE_BREAK_DOOR_WOOD
public static final BuiltinSound ENTITY_ZOMBIE_DEATH
public static final BuiltinSound ENTITY_ZOMBIE_HURT
public static final BuiltinSound ENTITY_ZOMBIE_INFECT
public static final BuiltinSound ENTITY_ZOMBIE_STEP
public static final BuiltinSound ENTITY_ZOMBIE_HORSE_AMBIENT
public static final BuiltinSound ENTITY_ZOMBIE_HORSE_DEATH
public static final BuiltinSound ENTITY_ZOMBIE_HORSE_HURT
public static final BuiltinSound ENTITY_ZOMBIE_PIG_AMBIENT
public static final BuiltinSound ENTITY_ZOMBIE_PIG_ANGRY
public static final BuiltinSound ENTITY_ZOMBIE_PIG_DEATH
public static final BuiltinSound ENTITY_ZOMBIE_PIG_HURT
public static final BuiltinSound ENTITY_ZOMBIE_VILLAGER_AMBIENT
public static final BuiltinSound ENTITY_ZOMBIE_VILLAGER_CONVERTED
public static final BuiltinSound ENTITY_ZOMBIE_VILLAGER_CURE
public static final BuiltinSound ENTITY_ZOMBIE_VILLAGER_DEATH
public static final BuiltinSound ENTITY_ZOMBIE_VILLAGER_HURT
public static final BuiltinSound ENTITY_ZOMBIE_VILLAGER_STEP
public static final BuiltinSound ITEM_ARMOR_EQUIP_CHAIN
public static final BuiltinSound ITEM_ARMOR_EQUIP_DIAMOND
public static final BuiltinSound ITEM_ARMOR_EQUIP_ELYTRA
public static final BuiltinSound ITEM_ARMOR_EQUIP_GENERIC
public static final BuiltinSound ITEM_ARMOR_EQUIP_GOLD
public static final BuiltinSound ITEM_ARMOR_EQUIP_IRON
public static final BuiltinSound ITEM_ARMOR_EQUIP_LEATHER
public static final BuiltinSound ITEM_BOTTLE_EMPTY
public static final BuiltinSound ITEM_BOTTLE_FILL
public static final BuiltinSound ITEM_BOTTLE_FILL_DRAGONBREATH
public static final BuiltinSound ITEM_BUCKET_EMPTY
public static final BuiltinSound ITEM_BUCKET_EMPTY_LAVA
public static final BuiltinSound ITEM_BUCKET_FILL
public static final BuiltinSound ITEM_BUCKET_FILL_LAVA
public static final BuiltinSound ITEM_CHORUS_FRUIT_TELEPORT
public static final BuiltinSound ITEM_ELYTRA_FLYING
public static final BuiltinSound ITEM_FIRECHARGE_USE
public static final BuiltinSound ITEM_FLINTANDSTEEL_USE
public static final BuiltinSound ITEM_HOE_TILL
public static final BuiltinSound ITEM_SHIELD_BLOCK
public static final BuiltinSound ITEM_SHIELD_BREAK
public static final BuiltinSound ITEM_SHOVEL_FLATTEN
public static final BuiltinSound ITEM_TOTEM_USE
public static final BuiltinSound MUSIC_CREATIVE
public static final BuiltinSound MUSIC_CREDITS
public static final BuiltinSound MUSIC_DRAGON
public static final BuiltinSound MUSIC_END
public static final BuiltinSound MUSIC_GAME
public static final BuiltinSound MUSIC_MENU
public static final BuiltinSound MUSIC_NETHER
public static final BuiltinSound RECORD_11
public static final BuiltinSound RECORD_13
public static final BuiltinSound RECORD_BLOCKS
public static final BuiltinSound RECORD_CAT
public static final BuiltinSound RECORD_CHIRP
public static final BuiltinSound RECORD_FAR
public static final BuiltinSound RECORD_MALL
public static final BuiltinSound RECORD_MELLOHI
public static final BuiltinSound RECORD_STAL
public static final BuiltinSound RECORD_STRAD
public static final BuiltinSound RECORD_WAIT
public static final BuiltinSound RECORD_WARD
public static final BuiltinSound UI_BUTTON_CLICK
public static final BuiltinSound UI_TOAST_IN
public static final BuiltinSound UI_TOAST_OUT
public static final BuiltinSound UI_TOAST_CHALLENGE_COMPLETE
public static final BuiltinSound WEATHER_RAIN
public static final BuiltinSound WEATHER_RAIN_ABOVE
public static BuiltinSound[] values()
for (BuiltinSound c : BuiltinSound.values()) System.out.println(c);
public static BuiltinSound valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is nullCopyright © 2020. All rights reserved.